Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Votes
1
Found in
2022.3.38f1
6000.0.10f1
Issue ID
UUM-75603
Regression
No
The Player lags when an audio device is connected/disconnected while the default audio source of the device stays the same
How to reproduce:
1. Open the “IN-80071_repro“ project
2. Connect an Xbox controller
3. Navigate to FIle → Build and Run
4. Plug in wired headphones to the controller
5. Wait a few seconds and unplug the headphones
6. Repeat the steps 4 and 5 multiple times and observe the Player
Expected result: The Player runs smoothly
Actual result: The Player lags sometimes
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
- Make sure to disconnect and reconnect the controller every time before building
- Make sure the default audio source of the device is not the controller and stays the same throughout
- Make sure FMOD Studio project is selected in the FMOD wizard
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' content using keyboard in WebGL build
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
Add comment