Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X
Votes
0
Found in
2022.3.44f1
6000.0.17f1
Issue ID
UUM-78803
Regression
No
The Main Light Direction Node in the Shader Graph does not output light direction for Directional Light when used with the Built-in render pipeline
How to reproduce:
1. Open the “ReproMainLightNode“ project
2. Open the “TestScene“
3. Open the “ExampleShader“ shader in the Shader Graph window
4. Observe the “Main Preview“ in the Shader Graph window and the “TestObject“ GameObject in the Scene view
Expected result: The Main Light Direction is out-putting the light direction, and the “TestObject“ and “Main Preview“ display light distribution
Actual result: The Main Light Direction is not out-putting the light direction, and the “TestObject“ and “Main Preview“ don’t display light distribution
Reproducible with: 2022.3.44f1, 6000.0.17f1
Could not test with: 2021.3.43f1 (Main Light Direction Node is not present)
Reproducible on: macOS 14.5 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested
Notes:
- Works as expected with URP (have not tested the HDRP), only the built-in render pipeline has the issue
- Reproducible in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment