Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0a13
Issue ID
UVSB-948
Regression
No
The locked state dropdown moves depending on graph zoom level
When using the lock state node with it's literal (A dropdown with three options) can move around the graph depending on the zoom level.
Steps to reproduce
* Open [project|https://drive.google.com/file/d/1ijmsAHhmnB4V4aWKcXm76g25W_d-dyP9/view?usp=sharing] in 2020.1
* Open the mouseLook Script
* Find the lock state node
* zoom the graph out a little
* Click into the drop-down list attached to the lock state node
Notice issue >> Drop down list appears on the other side of the graph.
Tested: Unity 2020.1, Bolt 2.0.0a13, macOS
Video Attached: lockState.mov
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Resolution Note:
Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.