Search Issue Tracker
Won't Fix
Votes
4
Found in [Package]
6.9.1
Issue ID
1173884
Regression
No
[XR][HDRP] The image of one of the eye is black when using Stereo Display (non head-mounted)
The image of one of the eye is black when using XR "Stereo Display (non head-mounted)" with Unity 2019.2.0f1 + HDRP 6.9.1
1. What happened
When running a build of the project under Unity 2019.2.0f1 + HDRP + XR, only one eye (left or right) is displayed, the other one is black.
See the attached photo, where you can see a pair of 3D-active glasses with one black glass.
2. How we can reproduce it using the example you attached
- Open the attached project (the Sample scene) or create a new one (3D + HDRP)
- Check that HDRP version is 6.9.1
- Enable XR, set "Stereo Display (non head-mounted)" as device, and use the "Single Pass Instanced" mode
- Build and run it with a 3D capable device (we use 120Hz projectors)
- Notice that the image is black in one eye
License type: Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
3D Monitors are no longer supported by Unity