Search Issue Tracker
Fixed in 1.0.0-preview.13
Votes
1
Found in [Package]
1.0.0-preview.9
Issue ID
1287198
Regression
No
The button stays in the hover state when the button is loaded back in after being cleared while it had hover state active
How to reproduce:
1. Open the attached "UIToolkitHover" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Press on the "Button 1"
5. Press on the "Button Test"
Expected results: "Button 1" is white
Actual results: "Button 1" is green
Reproducible with: 1.0.0-preview.9 (2020.1.11f1, 2020.2.0b9, 2021.1.0a3)
Could not test with: Unity 2020.1.0b11 and earlier because the UI Toolkit package version was not yet introduced
Notes:
- Reproducible with every UI Builder package as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
- Dragger elements from Slider controls doesn't scale and stay outside minimized Canvas window in UI Builder Viewport in UI Builder
Resolution Note (fix version 1.0.0-preview.13):
Fixed in UI Toolkit 1.0.0-preview.13
Resolution Note (fix version 1.0.0-preview.13):
Fixed in Unity 2021.1.22f1 UI Toolkit 1.0.0-preview.17
Resolution Note (fix version 1.0.0-preview.13):
Fixed in Unity 2020.3.19f1 UI Toolkit 1.0.0-preview.17