Search Issue Tracker
Fixed in 0.6.0-preview.24
Votes
1
Found in [Package]
0.0.12-preview.31, 0.5.1
Issue ID
1147667
Regression
No
The Entity Debugger shows incorrect read/write permissions on component queries created with ComponentQueryDesc
How to reproduce:
1. Open the attached project ("Entity Debugger")
2. Open the Entity Debugger
3. Enter Play Mode
4. Inspect "NewBehaviorScript" in Entity Debugger
Expected results: Components are marked as "read-only"
Actual results: Components are marked as "read-write"
Reproducible with: 2019.1.2f1, 2019.2.0a14, 2019.3.0a2
Reproducible with packages 0.0.12-preview.30 and 0.0.12-preview.31
Notes:
1. Couldn't reproduce with earlier package versions as they lack ComponentQueryDesc class
2. Couldn't test with 2017.4, 2018.3 and 2018.4 as they don't have access to the required package version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
- Bad Naming Convention in Shortcuts Window for Shader Graph
Resolution Note (fix version 0.6.0-preview.24):
Package version available in 2019.3.0f1 and above