Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.6f1
Issue ID
818026
Regression
No
The Editor crashes when changing from a MonoScript that has OnDrawGizmos() to one that does not (in the Debug window)
Steps to reproduce the issue:
1. Download and open attached project.
2. Open scene named "Test".
3. In the "Hierarchy" window select game object named "GameObject".
4. In the "Inspector" window add component named "Script1".
5. Activate the "Debug" window.
6. Change the script target to "Script2".
7. Change the script target to "Script3".
Actual result:
The Editor crashes.
Expected result:
The Editor should not crash.
Reproduced with:
5.1.5f1, 5.2.5f1, 5.3.6f1, 5.3.6p1, 5.4.0f3, 5.5.0a4.
Note:
"Script1" has three serialized properties and OnDrawGizmos method.
"Script2" only has one serialized property and OnDrawGizmos method.
"Script3" has all three serialized properties but no OnDrawGizmos method.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment