Search Issue Tracker
Active
Under Consideration for 6000.2.X
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b3
Issue ID
UUM-107651
Regression
No
The code editor does not decompile the String.cs code when the API Compatibility Level is set to ".Net Standard 2.1"
Reproduction steps:
1. Open the attached “IN-98860” project
2. Open the “Script.cs” script
3. Right-click on “string” and select “Go To Definition” (If using JetBrains Rider, select “Go To Declaration and Usages”)
4. Observe the opened file
Expected result: The code editor will correctly decompile and open the original String.cs code
Actual result: The code editor won’t decompile the String.cs code and instead will open the reference System.cs code
Reproducible with: 2022.1.0a3, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Reproducible environments: Windows 11 (by reporter), macOS 15.5
Not reproducible environments: No other environments tested
Note: Editor scripts (Scripts in the “Editor” folder) do get decompiled as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player fails to launch on iOS when using Shader Variant Collections
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment