Search Issue Tracker
In Progress
Fix In Review for 2022.3.X
Fixed in 6000.0.0b16
Votes
2
Found in
2022.3.11f1
2023.1.16f1
2023.2.0b3
Issue ID
UUM-53664
Regression
No
There are artifacts in the Build when "Load texture data on demand" is enabled
How to reproduce:
1. Open the attached project "load-texture-data-on-demand-bug.zip"
2. Open Edit>Project Settings...
3. Enable Editor>Load texture data on demand in the Project Settings window
4. Restart the Editor
5. Open Assets/_Project/Scenes/Sample/SC_Sample.unity
6. Open the Game view window
7. Build And Run the project
Expected results: The Scene in the Player is the same as in the Editor
Actual results: The Scene in the Player is different than in the Editor
Reproducible with: 2022.3.11f1, 2023.1.16f1, 2023.2.0b3
Not reproducible with: 2023.2.0b4, 2023.2.0b14, 2023.3.0a11
Could not test with: 2021.3.31f1 (compilation errors in the Console window)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment