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Fixed
Fixed in 2022.3.58f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2, 7000.0.0a18
Votes
2
Found in
2022.3.11f1
2023.1.16f1
2023.2.0b3
6000.0.34f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-53664
Regression
Yes
There are artifacts in the Build when "Load texture data on demand" is enabled
How to reproduce:
1. Open the attached project "load-texture-data-on-demand-bug.zip"
2. Open Edit>Project Settings...
3. Enable Editor>Load texture data on demand in the Project Settings window
3b. You may also have to enable Player > Texture Mip Stripping to reproduce the issue on Unity 6
4. Restart the Editor
5. Open Assets/_Project/Scenes/Sample/SC_Sample.unity
6. Open the Game view window
7. Build And Run the project
Expected results: The Scene in the Player is the same as in the Editor
Actual results: The Scene in the Player is different than in the Editor
Reproducible with: 2022.3.36f1, 2022.3.54f1, 2023.1.16f1, 2023.2.0b3
Not reproducible with: 2022.3.35f1, 2023.2.0b4, 2023.2.0b14, 2023.3.0a11
Could not test with: 2021.3.31f1 (compilation errors in the Console window)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
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Resolution Note (fix version 6000.2.0a2):
A regression of the original fix was observed, but (in Unity 6) only when mip stripping was enabled. This has been fixed to ensure an actual data payload is written out.
Resolution Note (fix version 6000.1.0b5):
A regression of the original fix was observed, but (in Unity 6) only when mip stripping was enabled. This has been fixed to ensure an actual data payload is written out.
Resolution Note (fix version 6000.0.37f1):
A regression of the original fix was observed, but (in Unity 6) only when mip stripping was enabled. This has been fixed to ensure an actual data payload is written out.
Resolution Note (fix version 2022.3.58f1):
A regression of the original fix was observed, but wasn't caught in testing because in Unity 6 it only popped up when mip stripping was enabled. This has been fixed now to ensure an actual data payload is written out.