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Fixed

Votes

0

Found in [Package]

1.17.4-preview

Issue ID

ADDR-1820

Regression

No

Textures on a material within an Addressable asset bundle becomes mixed up after loading it in a scene

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open attached project "RollerStrip.zip" and scene "Boot"
2. In Addressable Groups window, select Play Mode Script -> Use Existing Build (requires built group)
3. In Addressable Groups window, select Build -> New Build -> Default Build Script
4. After the build is complete, enter Play Mode
5. In Game View, observe the two models

Expected result: No differences
Actual result: Mixed up textures on the right model

Reproducible with: 1.17.4-preview (2019.4.20f1)
Not reproducible with: 1.17.4-preview (2020.1.17f1, 2020.2.4f1)
Could not test with: 2018.4.31f1 (compilation errors), 2021.1.0b7, 2021.2.0a5 (Adressables build fails to compile)

Note:
To reproduce with attached project, in "UnityWebViewPostprocessBuild.cs" comment out lines that contain compilation errors.

Workarounds:
1. If you place the textures under the folder Assets/_ResourceBank/Textures/Characters/Logos into another addressable group and build that into another separate asset bundle, the textures will not get mixed up
2. If you clone the textures and use those cloned textures for the materials instead, this problem isn't reproducible as well.

  1. Resolution Note:

    Fixed in 2020.1.0a18

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