Search Issue Tracker
Fixed
Fixed in 2023.3.0b5
Votes
0
Found in
2023.3.0a18
Issue ID
UUM-59216
Regression
Yes
TextMeshPro text remains visible when deleted
Reproduction steps:
1. Open the attached "ReproProj.zip" project
2. Open "Assets/Scenes/SampleScene"
3. Click on the "Canvas" -> "Text (TMP)" GameObject
4. In the "Text Input" field, type "<font="DeliriumHW">Some Text"
5. Highlight the text in the "Text Input" field and delete it
6. Type some other text without the "<font>" tag
7. Observe the Game view
Expected results: The text of the previous font does not stay on the screen
Actual results: The text of the previous font stays on the screen
Reproducible with: 2023.3.0a16, 2023.3.0a18
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.4f1, 2023.3.0a15
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Note: Reproducible in Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.3.0b5):
Resolves issue in editor where a null mesh may be set with still present submesh data, not having the canvas update.