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Fixed
Fixed in 2022.3.54f1, 6000.0.23f1, 7000.0.0a20
Votes
0
Found in
2022.3.10f1
6000.0.20f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-51358
Regression
No
[TextMeshPro] text moves out of sync when the "Grid Snapping" is set to "Upscale Render Texture" and the "Current Pixel Ratio" is not 1:1
Reproduction steps:
1. Open the attached “IN-54354 2D PPC Bug - URP 2D.zip“ project
2. Open the “SampleScene”
3. Make sure the resolution is set to “Full HD (1920x1080)” in the Aspect ratio menu of the Game view Control Bar
4. Select the “Main Camera” GameObject in the Hierarchy
5. Make sure the “Grid Snapping” is set to “Upscale Render Texture” in the Pixel Perfect Camera component in the Inspector
6. Enter Play mode
Expected result: All letters of the word “English” move in sync
Actual result: Letters of the word “English” move out of sync with each other
Reproducible with: 5.0.3 (2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6)
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in a new project
- Reproducible in Player
- Full conditions for reproduction are having the “Grid Snapping” set to "Upscale Render Texture" and the "Current Pixel Ratio" not being 1:1 in the Pixel Perfect Camera component, and using the "URP 2D" Project Template
- Not reproducible with the “2D” and “3D” Project Templates (could not test with other Project Templates because of the “Upscale Render Texture” not working due to the missing “Renderer2D” asset)
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Resolution Note (fix version 6000.0.23f1):
Fix for this issue is available on Unity 6000.0.23f1 and above
Resolution Note (fix version 2022.3.54f1):
Fix for this issue is available on Unity 2022.3.54f1 and above