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Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.9f1
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-51358
Regression
No
[TextMeshPro] text moves out of sync when the "Grid Snapping" is set to "Upscale Render Texture" and the "Current Pixel Ratio" is not 1:1
Reproduction steps:
1. Open the attached “IN-54354 2D PPC Bug - URP 2D.zip“ project
2. Open the “SampleScene”
3. Make sure the resolution is set to “Full HD (1920x1080)” in the Aspect ratio menu of the Game view Control Bar
4. Select the “Main Camera” GameObject in the Hierarchy
5. Make sure the “Grid Snapping” is set to “Upscale Render Texture” in the Pixel Perfect Camera component in the Inspector
6. Enter Play mode
Expected result: All letters of the word “English” move in sync
Actual result: Letters of the word “English” move out of sync with each other
Reproducible with: 5.0.3 (2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6)
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in a new project
- Reproducible in Player
- Full conditions for reproduction are having the “Grid Snapping” set to "Upscale Render Texture" and the "Current Pixel Ratio" not being 1:1 in the Pixel Perfect Camera component, and using the "URP 2D" Project Template
- Not reproducible with the “2D” and “3D” Project Templates (could not test with other Project Templates because of the “Upscale Render Texture” not working due to the missing “Renderer2D” asset)
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