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Under Consideration for 2022.3.X

Votes

0

Found in

2022.3.9f1

2022.3.10f1

2023.1.14f1

2023.2.0b10

2023.3.0a6

Issue ID

UUM-51358

Regression

No

[TextMeshPro] text moves out of sync when the "Grid Snapping" is set to "Upscale Render Texture" and the "Current Pixel Ratio" is not 1:1

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Reproduction steps:
1. Open the attached “IN-54354 2D PPC Bug - URP 2D.zip“ project
2. Open the “SampleScene”
3. Make sure the resolution is set to “Full HD (1920x1080)” in the Aspect ratio menu of the Game view Control Bar
4. Select the “Main Camera” GameObject in the Hierarchy
5. Make sure the “Grid Snapping” is set to “Upscale Render Texture” in the Pixel Perfect Camera component in the Inspector
6. Enter Play mode

Expected result: All letters of the word “English” move in sync
Actual result: Letters of the word “English” move out of sync with each other

Reproducible with: 5.0.3 (2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6)

Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested

Notes:
- Reproducible in a new project
- Reproducible in Player
- Full conditions for reproduction are having the “Grid Snapping” set to "Upscale Render Texture" and the "Current Pixel Ratio" not being 1:1 in the Pixel Perfect Camera component, and using the "URP 2D" Project Template
- Not reproducible with the “2D” and “3D” Project Templates (could not test with other Project Templates because of the “Upscale Render Texture” not working due to the missing “Renderer2D” asset)

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