Search Issue Tracker
Fixed in 1.5.0-preview.3 & 2.1.0-preview.3
Fixed in 1.5.0-preview.3
Votes
0
Found in [Package]
2.0.1
Issue ID
1201069
Regression
Yes
[TextmeshPro] NullReferenceException error is thrown on changing Vertex color property in TextMeshPro preset asset
[TextmeshPro] NullReferenceException error is thrown on changing Vertex color property in TextMeshPro preset asset.
NullReferenceException error is thrown on changing Vertex color property in TextMeshPro preset asset after deleting TextMeshPro text from the Hierarchy.
Steps to repro:
1. Create a new project.
2. GameObject > 3D Object > Text - TextMeshPro > Import TMP Essentials And Import TMP Examples & Extras.
3. Create Preset of TextMeshPro-Text.
4. Delete TextMeshPro-Text object from the Hierarchy.
5. Change Vertex Color property in the preset asset.
Actual Result:
NullReferenceException error is thrown in the console.
Expected Result:
No error in the console.
Reproducible with Unity Version:
2020.1.0a15, 2019.3.0f1.
Reproducible with Package Version: 2.0.1, 2.0.0, 1.4.1, 1.4.0.
Working Fine with Package version: 1.2.1
Environment:
Windows 10 & Mac 10.14.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
TMPro.TextMeshPro.UpdateMaterial () (at library/packagecache/com.unity.textmeshpro@2.0.1/scripts/runtime/textmeshpro.cs:269)
TMPro.TextMeshPro.SetMaterialDirty () (at library/packagecache/com.unity.textmeshpro@2.0.1/scripts/runtime/textmeshpro.cs:206)
TMPro.TextMeshPro.SetAllDirty () (at library/packagecache/com.unity.textmeshpro@2.0.1/scripts/runtime/textmeshpro.cs:220)
TMPro.TMP_Text.set_havePropertiesChanged (System.Boolean value) (at library/packagecache/com.unity.textmeshpro@2.0.1/scripts/runtime/tmp_text.cs:1034)
TMPro.EditorUtilities.TMP_BaseEditorPanel.OnInspectorGUI () (at library/packagecache/com.unity.textmeshpro@2.0.1/scripts/editor/tmp_baseeditorpanel.cs:267)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.5.0-preview.3 ):
Verified fixed:
Version 2018.4.16f1 (e6e9ca02b32a)
Wed, 22 Jan 2020 14:29:54 GMT
Branch: 2018.4/release
With the Package Version: 1.5.0-Preview.3