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By Design
Votes
0
Found in [Package]
1.2.2
Issue ID
1179322
Regression
No
[TextMeshPro] Characters are missing when generating font atlas from a specific font
To reproduce:
1) Download the files attached
2) Install Bebas Neue Font
3) Create a new project and add the files to the project
4) Go to Window -> TextMeshPro -> Font Asset Creator
5) Set SourceFontFile to Bebas Neue
6) Change Character Set to Unicode Range (Hex)
7) Set the range as 400-4FF
8) In Select Font Asset, pick Bebas Neue
9) Click Generate Font Atlas
Expected: All characters are collected and the asset is generated
Actual: All character are missing
Reproduced in Package version 1.2.2 and 2.0.1
Reproduced in 2018.4.1f1, 2020.1.0a1
Comments (1)
-
a_loupas
Nov 08, 2021 09:38
The same problem appears for Averta.ttf for some Greek letters with Unity 2021.2.1 and TextMeshPro 3.0.7
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Resolution Note:
This behavior is by design as the font file BebasNeue-Regular.tff does not contain any Cyrillic glyphs in the 400-4FF Unicode range.