Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.1.27
Issue ID
DSTR-282
Regression
No
TearDown and UnityTest is executed on the same frame when running Play Mode tests
How to reproduce:
1. Open the attached project
2. Open the Test Runner (Window -> General -> Test Runner)
3. In the Test Runner window, run all tests
Expected result: All tests pass and there is a frame delay between TearDown and tests
Actual result: TearDown and UnityTest is executed in the same frame
Reproducible with: 1.1.27 (2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.