Search Issue Tracker
Duplicate
Votes
7
Found in
5.4.0b20
Issue ID
801975
Regression
No
SUCCEEDED(hr) error spams console after using Main Camera colorpicker
Title: SUCCEEDED(hr) error spams console after using Main Camera colorpicker
Steps To Reproduce:
1. Open Unity project
2. Select the Main Camera in the scene
3. In the Inspector Window, use the colorpicker droptool to change the camera background color.
4. Save the scene.
5. Observe, SUCCEEDED(hr) error spams the console. (see below)
NOTE: Errors stop while in Play mode and continue when Play mode is exited.
See attached gif
Duplicate of 825082
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
NeatWolf
Dec 10, 2016 21:24
Same as ZeroPrime, on Unity 5.4.2f2
tiagoborg
Sep 26, 2016 17:03
Also found in 5.4.1f1 (64-bit)
philmzo
Aug 31, 2016 08:10
And no, rebooting didn't fix it
philmzo
Aug 31, 2016 08:09
same for me 5.4.0f3
zerOpRiME
Aug 31, 2016 01:27
Along with spamming SUCCEEDED(HR) I am also getting a spam of the message below:
rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()
I am creating a simple UI with text and buttons.