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Not Reproducible
Votes
32
Found in
5.4.0b22
Issue ID
805222
Regression
Yes
SUCCEEDED(hr) error message after editor regains focus
1. open succeded scene
2. expend canvas and select button
3. hit the color widget in image script to change its color
4. hit the color picker button
5. select a color anywhere
6. close color picker
7. hit anywhere in wondows away from unity
8. re-click scene view
9. redo steps 4 to 8.
result: SUCCEEDED(hr)
rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()
Found in 5.4.b22
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acidmist
Oct 17, 2016 11:39
Confirmed this happens on 5.4.1f1. Changing any color with the color picker (such as the Main Camera) and clicking out of Unity and back into the scene triggers this error.
@MuHaGames_Avee I can confirm the monitor setup may not be the issue. I am using dual monitors with the same resolution.
AdrianoSouza
Oct 14, 2016 04:55
coloquem no modo compatibilidade windows 7 e pronto galera, espero ter ajudado ^^
lassade
Oct 13, 2016 18:01
Same problem with 5.4.1f1. Here i used the color picker and ever thing was fine, but when i changed to my web browser (chrome) and bak to unity the messages appeared.
MuHaGames_Avee
Oct 13, 2016 14:02
I got it too, my best guess is that the problem is caused by having more than one monitor, each with a different resolution (1920x1080 and 2560x1440 in my case). Can anyone confirm or deny this? I'm thinking about buying a QHD monitor to replace the HD one, but I would be pretty annoyed if this didn't help.
hwizard
Oct 03, 2016 18:33
Same here 5.4.1f1
bpdavis2006
Sep 10, 2016 22:41
If nothing else, could you at least comment out the calls to Debug.LogError("SUCCEDED(hr)") That alone quickly fills up the console log.
Loden_Heathen
Sep 04, 2016 15:06
We get this on 5.4.0 release build, we have gotten this from Unity 4 on up to today and you can find various similar bugs in the issue tracker usually closed as unable to reproduce or similar.
Typically we just accept this is a nature of the editor and work on through it; however this has become quite frequent in some cases such as when messing with lighting settings it starts spewing thousands of messages to the log and will eat a growing amount of ram till we kill or it dies on its own.
We have reported several crash bugs and have noted this message in the logs not sure if its related or not though as Unity doesn't always or only crash when this message is thrown.
We most frequently get the message when working with lighting especially if you manually bake then cancel the bake.
SeriousACZ
Sep 04, 2016 05:40
Ditto - 5.4.0f3
cinas
Aug 27, 2016 19:56
Get this issue sometime as well... is there anything harmful about it?
TruffelsAndOranges
Aug 19, 2016 10:37
Same problem. Unity 5.4.0f3.