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Fixed
Fixed in 2022.3.45f1, 6000.0.17f1
Votes
0
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-77930
Regression
Yes
Collider list references are missing in Build when Prefab is instantiated with "InstantiateAsync"
Reproduction steps:
1. Open the attached “TEST_BUILTIN.zip” project
2. Open the “Bugtest” Scene
3. Build and Run the project
4. Observe the Development Console in the Player
Expected result: “A (UnityEndine.MeshCollider) B (UnityEndine.MeshCollider) C (UnityEndine.MeshCollider)” is written in the Console
Actual result: “Null Null C (UnityEndine.MeshCollider)” is written in the Console
Reproducible with: 2022.3.35f1, 2022.3.42f1, 6000.0.15f1
Not reproducible with: 2022.3.34f1
Couldn't test with: 2021.3.42f1 ('InstantiateAsync()' is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- The references are working correctly in the Editor
- The last Collider in the list gets referenced correctly, only the first two values are “null”
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