Search Issue Tracker
Fixed
Fixed in 7.0.12
Votes
2
Found in [Package]
7.0.11
Issue ID
DANB-515
Regression
Yes
Sprite Resolver's "SetCategoryAndLabel" method doesn't take effect
Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/DemoScene.unity” Scene
3. Enter the Play Mode
4. Press the “Play” Button in the Game View
5. Press on the left side of the screen to move the camera to the left
6. Press the purple button above the tower on the left 5 times
7. Press on the left side of the screen to move the camera to the left
8. Select the “Tower3” GameObject (LeftSceneSide > MapScene(Clone) > Castle > CastleParts > lv2_1) in the Hierarchy window
9. Observe the “Label” field under the Sprite Resolver Component in the Inspector window
10. Observe the Console window
Expected result: The Console logs “Entry label it has” entry, but the Sprite Resolver reports “Entry_1” and the Sprite selected is incorrect
Actual result: The Console log and the Sprite Resolver’s Label field match, the Sprite selected is correct
Reproducible with: 7.0.11 (2021.3.30f1)
Not reproducible with: 8.0.5 (2022.1.241f1), 9.0.3 (2022.3.10f1), 10.0.3 (2023.1.14f1, 2023.2.0b9, 2023.3.0a5)
Fixed in: 8.0.0-pre.3 (2022.1.0b1),
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Resolution Note (fix version 7.0.12):
Apologies for the delay in the update, this has been fixed for 2D Animation 7.0.12