Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p1
Issue ID
913928
Regression
No
Sprite Packer does not repack Atlas when sprite meshes are changed with Sprite.OverrideGeometry
To reproduce:
1. Download and open attached "repro913928.zip" project.
2. Enable Shaded Wireframe rendering mode in Scene view.
3. Open Sprite Packer window and click Pack.
4. Drag the "Sign_002_amb" sprite into the scene.
5. Notice how the sprite mesh looks in wireframe mode.
6. Click the "Tools/Switch sprite mesh processing on selected texture" menu item.
7. Notice console's notification that Sprite postprocessing was turned ON.
8. Right-click on the "Sign_002_amb" sprite in Project window and click Reimport.
9. Notice that sprite was replaced with hexagon-like shape.
10. Enter Play mode.
Expected result: Sprite mesh keeps it new mesh when In Play mode. Sprite Packer repacks it's atlas with new modified sprite mesh.
Actual result: Sprite mesh is reverted to the original one when In Play mode. Sprite packer does not repack it's atlas with modified mesh.
Reproduced with: 2017.2.0a1, 2017.1.0b7, 5.6.1p1, 5.5.3p4, 5.4.5p1.
Note: After Quitting play mode sprite regains it's modified mesh.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment