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Won't Fix
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.27f1
6000.1.0a4
7000.0.0a9
Issue ID
UUM-87171
Regression
No
Sprite Importer doesn't give 'invalid or incorrectly formatted' warning for all invalid data types
*Steps to reproduce:*
# Open a Unity Project
# Import TMP Essential Resources via Window > TextMeshPro > Import TMP Essential Resources
# Open the Sprite Importer via Window > TextMeshPro > Sprite Importer
# Select any valid asset for the Sprite Texture Atlas property
# Set 'Sprite Data Source' as a common but invalid file type (e.g. a .cs or .txt file)
# Click 'Create Sprite Asset'
# Observe how a 'The Sprite Data Source file appears to be invalid or incorrectly formatted' message is written to the Sprite Importer window
# Set 'Sprite Data Source' as an uncommon but still invalid file type (e.g. a .cginc file like TMPro.cginc)
# Click 'Create Sprite Asset'
*Actual results:* Nothing happens. No 'invalid of incorrectly formatted' message is written to the Window even though the file type is still an invalid one. It appears as if the button is doing nothing.
*Expected results:* The Sprite Importer Window writes a 'The Sprite Data Source file appears to be invalid or incorrectly formatted' message for all invalid file types, even if they aren't common ones like .cs or .txt.
*Reproducible with versions:* 6000.1.0a4, 6000.0.27f1, 2022.3.52f1, 2021.3.46f1
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* Windows 11
*Notes:* -
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Resolution Note:
TextMesh Pro is currently in maintenance mode. We’re only addressing HUP issues and critical regressions at this time.