Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
1.0.0
Issue ID
1384457
Regression
No
[Splines] Exception thrown while drawing a spline and rotating the scene view
1. Start drawing a spline in perspective view
2. While still in drawing mode, rotate the view from the navigation gizmo
3. Switch the view to Ortho
4. Try to continue drawing the spline
Result
Exception is thrown in the console
Quaternion To Matrix conversion failed because input Quaternion is invalid {-nan(ind), -nan(ind), -nan(ind), -nan(ind)} l=-nan(ind)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
See attached gif.
Note
Switching to ortho view makes the repro consistent but I've seen the problem staying in perspective as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 1.0.1):
Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.