Search Issue Tracker
Fixed
Fixed in 2021.3.48f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9, 7000.0.0a12
Votes
2
Found in
2021.3.45f1
2022.3.52f1
6000.0.28f1
6000.1.0a5
7000.0.0a9
Issue ID
UUM-87430
Regression
Yes
[MacOS] Can not use switch project functionality when importing a complete project
*Steps to reproduce:*
# From the Asset Store website, acquire a free package including a whole project (e.g. [Dungeon Crashers - UI Toolkit Sample project|https://assetstore.unity.com/packages/essentials/tutorial-projects/dragon-crashers-ui-toolkit-sample-project-231178])
# Open Package Manager window
# From {_}My Assets{_}, select, download and import this complete project asset
# Click 'Switch Project'
*Actual results:*
The current project closes. A new 'temporary' project is not created.
*Expected results:*
The current project stays open and a new 'temporary' project is created and opened (this is how it works on Win 11).
*Reproducible with versions:*
6000.1.0a5, 6000.0.28f1, 2022.3.52f1, 2021.3.45f1
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* MacOS Silicon 14.6.1 (reproduces), Win 11 (doesn't reproduce)
*Notes:* -
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment