Search Issue Tracker
By Design
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2022.3.55f1
6000.0.32f1
6000.1.0a9
Issue ID
UUM-91476
Regression
No
Shadows do not change in Scene when changing shadow cascade split value via script [documentation issue]
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/ShadowSplitTest/ShadowSplitTest.unity” Scene
3. Enter the Play Mode
4. Click and drag the slider to the right till it reaches 50 and release it
Expected result: Shadow in the Scene changes
Actual result: Shadow remains the same
Reproducible with: 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- The value is changing on the profile but is not affecting the Scene
-- It gets applied to the scene once PlayMode is exited.
- Does not reproduce when moving the Split 1 slider in the “Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile.asset“
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
This is a configuration issue. Default values of the volume stack are cached for efficiency. It is recommended to change a scene volume instead. In case it is really the default, the caching can be requested to be updated with
VolumeManager.instance.OnVolumeProfileChanged(volumeProfile);
The documentation will be clarified soon.