Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1041120
Regression
No
Shadows differ depending on Mesh Renderer property Lightmap Static is checked
Reproduction steps:
1. Download user's project and open in Unity
2. Select "SampleScene"
3. Generate Lighting
Expected: shadows of the cubes should be of the same darkness on the planes
Actual: shadows are not of the same darkness
Reproduced on: 2017.3.2f1; 2017.4.4f1; 2018.2.0b5; 2018.3.0a1
Note: in 2017.1.4f1 and 2017.2.3f1 the darkness is almost the same, but one is blurred (on the right), while other is sharp (on the left)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note:
Going forward, issues related to realtime rendering (including realtime shadows) should be addressed to the corresponding SRP team. This issue will not be fixed in the built-in RP.