Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
Issue ID
UUM-52919
Regression
No
Shadows are flickering when large Scale GameObjects are far away from the Camera and "Ray Traced Shadows" are enabled in the "Light" component of the "Sun" GameObject
Reproduction steps:
1. Open the attached “IN-55509 RTX Shadows Bug 2.zip“ project
2. Open the “OutdoorsScene”
3. Select the “Terrain” GameObject in the Hierarchy
4. Focus on the “Terrain” by pressing the “F” key while hovering over the Scene view with the mouse, so the whole “Terrain” is clearly visible
Expected result: Shadows on the “Cube” GameObject are not flickering
Actual result: Shadows on the “Cube” GameObject are flickering
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- In the 2022.3.10f1 and newer Unity versions, the ray traced shadows are also flickering on the “Terrain” GameObject
- Reproducible in a new project
- Reproducible in Player
- Ray tracing is only supported in HDRP with the D3D12 Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
Please use Ray Bias and Ray Distant Bias settings in the Ray Tracing Setting in your main Volume Settings. A value of 0.1 for both seems to work very well.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/reference-ray-tracing-settings.html