Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
3
Found in
2018.3.5f1
Issue ID
1206092
Regression
Yes
Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode
Steps to reproduce:
1. Download and open the attached project
2. Bake the lighting
3. Notice that the Real-Time shadow is offset (see video)
Notes:
Reproduces on Windows with OpenGL Core, ES3 and Vulkan
Reproduces with Metal and OpenGL
Regressed in 2019.3.0a1
Tested on 2020.1, 2019.2.16f1, 2019.3.0a1, 2019.3.0a3, 2019.3.0a6, 2019.3.0b1, 2019.3.0f3, 2018.4.14f1, 2018.3.5f1
Works on 2018.3.4f1
Comments (42)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
johndd110
Mar 27, 2020 21:54
I would like to say that this blog really convinced me to do it! Thanks, very good post.
ハワイアンジュエリー https://a-miranese.jp/grauso/
beriberis
Mar 23, 2020 11:23
That appears to be excellent however i am still not too sure that I like it. At any rate will look far more into it and decide personally!
https://temp-mail.org/