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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

3

Found in

2018.3.5f1

Issue ID

1206092

Regression

Yes

Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode

MacOS

-

Steps to reproduce:

1. Download and open the attached project
2. Bake the lighting
3. Notice that the Real-Time shadow is offset (see video)

Notes:

Reproduces on Windows with OpenGL Core, ES3 and Vulkan
Reproduces with Metal and OpenGL
Regressed in 2019.3.0a1

Tested on 2020.1, 2019.2.16f1, 2019.3.0a1, 2019.3.0a3, 2019.3.0a6, 2019.3.0b1, 2019.3.0f3, 2018.4.14f1, 2018.3.5f1
Works on 2018.3.4f1

Comments (42)

  1. johndd110

    Mar 27, 2020 21:54

    I would like to say that this blog really convinced me to do it! Thanks, very good post.
    ハワイアンジュエリー https://a-miranese.jp/grauso/

  2. beriberis

    Mar 23, 2020 11:23

    That appears to be excellent however i am still not too sure that I like it. At any rate will look far more into it and decide personally!
    https://temp-mail.org/

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