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Under Consideration for 6000.6.X

Votes

17

Found in

6000.3.12f1

6000.4.1f1

6000.5.0b1

6000.6.0a1

Issue ID

UUM-137813

Regression

No

Shadow cast by rotated Reflection Probe has corners culled when using Forward+ or Deferred+ Rendering Path

Lighting

-

How to reproduce:
1. Open the attached “IN-136975” project
2. Build and Run the project
3. In the Player, fly around using WASD and mouse
4. Observe the shadow on the plane from various angles

Actual result: The corners of the shadow are cut off
Expected result: The shadow has corners visible at all times

Reproducible with: 6000.3.0a2, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Reproducible on: macOS 26.3 (M1 Pro), Windows 11
Not reproducible on: No other environment tested

Notes:
- Does not reproduce with Rendering Path set to “Forward” or “Deferred”
- Does not reproduce when Reflection Probe has Rotation set to (0,0,0)
- Reproduces on Android
- Reproduces on: DX11, DX12, Vulkan, OpenGLES, Metal
- When Rendering Path is set to “Forward” or “Deferred”, Reflection Probe is not rotated in the Player, while in the Editor it still is; Same behavior observed when toggling off Probe Atlas Blending on URP asset
- When entering Play mode the corner of the shadow will be cut off for a frame, after the corners do not get cut off, happens with all Rendering Path options

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