Search Issue Tracker
Fixed
Fixed in 6000.0.18f1, future release
Votes
0
Found in
6000.0.11f1
Issue ID
UUM-75921
Regression
Yes
[ShaderGraph] Unable to group and ungroup Sticky Notes via keyboard shortcut
Steps to reproduce:
- Open a URP Unity Project
- Create a new Shader Graph asset in your assets via Create > Shader Graph > URP > Lit Shader Graph
- Open your new Shader Graph asset by double clicking on it
- In the Shader Graph window, right-click and create a Sticky Note
- With the Sticky Note selected, use the ctrl + g shortcut to Group Selection
Actual results: Nothing happens
Expected results: The sticky note becomes part of a new group, as per the keyboard shortcut stated next to the Group Selection option in the context menu.
!image-2024-07-16-14-21-52-486.png!
Reproducible with versions:
- 6000.0.11f1
- 6000.0.0b11
Not reproducible with versions:
- 2023.2.20f1
- 2022.3.36f1
- 2021.3.40f1
Can’t test with versions: -
Tested on (OS): Windows 11
Notes:
- The Ungroup Selection keyboard shortcut is not functional as well.
- The Group Selection and Ungroup Selection buttons in the context menu work. It is just the keyboard shortcuts that are not functional.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.0.18f1):
Sticky note checks were added to the group shortcuts.