Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
6.9.0 - 7.1.2
Issue ID
1191771
Regression
Yes
[ShaderGraph] Setting Master Node's Material type to Subsurface Scattering makes the Preview node become completely black
Reproduction steps:
1. Create a new HDRP template project
2. Create an HDRP Lit Shader Graph
3. Change the color of the material to illustrate the issue more clearly
4. Set the material type to Subsurface Scattering
Expected result: The preview window is accurately showing the current shader material
Actual result: The material in the preview window appears completely black
Reproducible with: 2019.2.10f1, 2019.3.0b8, 2020.1.0a10
Not reproducible: 2018.4.12f1
Could not test with: 2017.4.33f1(HDRP was not available)
Not reproducible with package versions: 4.1.0, 6.7.1
Reproducible with package versions: 6.9.0, 7.1.2
Notes:
Saving the shader and then resetting the material type to Subsurface Scattering seems to fix the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
Add comment