Search Issue Tracker
Fixed in 9.0.1
Votes
0
Found in [Package]
Master (commit f69c63c668 )
Issue ID
1235999
Regression
No
[Shadergraph]Redirect node plugged into custom function node generates error
Reproduces on latest master (f69c63c668)
Repro steps:
1. Create a new Unlit shader
2. Create a custom function node, with an input "In" and an output "Out"
3. Make the body of the custom function node "Out = In;" (no quotes)
4. Plug a vector1 node into the "In" input
5. Right click the edge between the two nodes and add a redirect node
Expected result: no error
Actual result: the custom function node errors (see comment for error)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment