Search Issue Tracker
Fixed in 7.1.8
Fixed in 6.9.2
Votes
0
Found in [Package]
6.9.2
Issue ID
1200423
Regression
Yes
[ShaderGraph] Mesh Outputs in the VFX graph don't render correctly when using a ShaderGraph Lit Shader.
Repro steps:
1. Open the attached package
2. In the game view, observe that the capsule on the left only shows partially
Expected outcome:
- Lit Shadergraph shaders to display meshes from the mesh output fully, regardless of whether something wrote to depth behind it or not.
Note:
- disabling Decals in the HDRP asset resolves the issue
- not a regression, reproduces in 19.2 / 6.9.2
- for some reason, it does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 7.1.8):
Fixed in 7.1.8 / 2020.1.0a22
Resolution Note (fix version 6.9.2):
Fixed in 7.1.8 / 2019.3.1f1