Search Issue Tracker
Fixed in 7.1.8
Fixed in 6.9.2
Votes
0
Found in [Package]
6.9.2
Issue ID
1200423
Regression
Yes
[ShaderGraph] Mesh Outputs in the VFX graph don't render correctly when using a ShaderGraph Lit Shader.
Repro steps:
1. Open the attached package
2. In the game view, observe that the capsule on the left only shows partially
Expected outcome:
- Lit Shadergraph shaders to display meshes from the mesh output fully, regardless of whether something wrote to depth behind it or not.
Note:
- disabling Decals in the HDRP asset resolves the issue
- not a regression, reproduces in 19.2 / 6.9.2
- for some reason, it does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 7.1.8):
Fixed in 7.1.8 / 2020.1.0a22
Resolution Note (fix version 6.9.2):
Fixed in 7.1.8 / 2019.3.1f1