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Fixed in 7.1.8

Fixed in 6.9.2



Found in [Package]


Issue ID




[ShaderGraph] Mesh Outputs in the VFX graph don't render correctly when using a ShaderGraph Lit Shader.

Package: Visual Effect Graph


Repro steps:
1. Open the attached package
2. In the game view, observe that the capsule on the left only shows partially

Expected outcome:
- Lit Shadergraph shaders to display meshes from the mesh output fully, regardless of whether something wrote to depth behind it or not.

- disabling Decals in the HDRP asset resolves the issue
- not a regression, reproduces in 19.2 / 6.9.2
- for some reason, it does not reproduce

  1. Resolution Note (fix version 7.1.8):

    Fixed in 7.1.8 / 2020.1.0a22

  2. Resolution Note (fix version 6.9.2):

    Fixed in 7.1.8 / 2019.3.1f1

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