Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
10.1.0
Issue ID
1320283
Regression
No
[ShaderGraph] Dialogue spam when closing a unsaved shader graph
Reproduction steps:
1. Create and open a new project with the Universal Render Pipeline template
2. In the project window, go to "ExampleAssets" > "Shaders" and open the "Paint 1G_W Anim_Shader" shader graph
3. Undock the ShaderGraph window
4. Create any new node
5. Close the ShaderGraph window
6. In the dialog notifying that ShaderGraph has been modified, press "Cancel"
Expected result: The same dialog does not re-appear
Actual result: The same dialog re-appears
Reproducible with: 2020.2.0b10 (10.1.0), 2020.2.7f1 (10.3.1), 2020.3.0f1 (10.3.1), 2021.1.0b11 (11.0.0), 2021.2.0a8 (12.0.0)
Not reproducible with: 2018.4, 2019.4, 2020.2.0b9 (10.0.0-preview.27)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #1319623