Search Issue Tracker
Fixed in 12.0.x
Votes
0
Found in [Package]
10.1.0
Issue ID
1319623
Regression
No
[ShaderGraph] Undocked shader graph window is docked when closing it without saving changes
Reproduction steps:
1. Create and open a new project with the Universal Render Pipeline template
2. In the project window, go to "ExampleAssets" > "Shaders" and open the "Paint 1G_W Anim_Shader" shader graph
3. Undock the ShaderGraph window
4. Create any new node
5. Close the ShaderGraph window
6. In the dialog notifying that ShaderGraph has been modified, press "Cancel"
7. Repeat step 6
Expected result: The shader graph window does not get docked into the Editor window
Actual result: The shader graph window gets docked into the Editor window
Reproducible with: 2020.2.0b10 (10.1.0), 2020.2.7f1 (10.3.1), 2020.3.0f1 (10.3.1), 2021.1.0b11 (11.0.0), 2021.2.0a8 (12.0.0)
Not reproducible with: 2018.4, 2019.4, 2020.2.0b9 (10.0.0-preview.27)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
Add comment