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By Design
Votes
0
Found in [Package]
7.3.1
Issue ID
1234765
Regression
No
[Shader Graph][URP]Texture starts changing to color pink when opacity raises above 1
Steps to reproduce:
1. Open the attached project "Case_1234765"
2. Navigate to Shader->Subgraphs and open the shader graph contained in the folder
3. In the "Blend" node start increasing Opacity(1) above 1 and notice how Texture transforms to the color pink
Expected results: Texture does not changes to color pink when opacity is above 1
Actual results: Texture changes to color pink when opacity is above 1
Reproducible with: 2019.3.12f1(7.3.1), 2020.1.0b8(8.0.1), 2020.2.0a9(8.0.1)
Note: Was unable to test with 2018.4 due to shader graph braking. Video is attached below
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Resolution Note:
That's simply how the math works out when the Blend node has an opacity over 1 for that texture call. It's by design -- the user should clamp the input in their graph to desired ranges for their specific use-case.