Search Issue Tracker
Fixed in 5.1.0-preview
Votes
0
Found in [Package]
5.0.0-preview
Issue ID
1101103
Regression
Yes
Shader Graph - Preview collapse button isn't displayed properly when exiting context menu over preview window
If you are hovering over a node preview and open the context menu, then click back into the node preview, the preview collapse button won't be displayed correctly and won't work when clicked. You have to move the pointer away from the node and back again to get the button to appear and work correctly.
1. Install Unity
2. Open the attached project
3. Open PBRGraph.shadergraph
4. Hover over the preview window of the Gradient Noise Node
5. Right click to bring up the context menu
6. Left click into the preview window of the Gradient Noise Node
Expected Result:
The context menu should close and the preview collapse button should appear and function as normal.
Actual Result:
The context menu closes but the preview collapse button does not appear. If you hover over where the button should appear then part of it does, but it's not functional.
Tested on Windows.
Occurs on:
2019.1.0a9 with Shader Graph 5.0.0-preview
Does not occur on:
2018.3.0b11 with Shader Graph 4.1.0-preview
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment