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[Shader Graph] Position Node uses World Space instead of Object Space when there is more than 1 instance in the scene

Package: Shader Graph


How to reproduce:
1. Open the attached project's Scene labeled "Test"
2. In the Scene View, inspect the square sprites
3. Note how they look
4. Disable/delete one of the sprites
5. Note that the appearance changed

Expected result: Position Node uses Object Space no matter how many instances of the Material there are in the Scene
Actual result: Position Node uses World Space when there's more than one instance of the Material in the Scene

Reproducible with: 7.7.1 (2019.4.29f1), 10.5.1 (2020.3.15f1), 11.0.0 (2021.1.16f1), 12.0.0 (2021.2.0b6, 2022.1.0a4)

  1. Response avatar

    Resolution Note:

    This issue is a byproduct of batching sprites into one mesh - we lose the object coordinates. Dynamic batching is done automatically and can't be disabled.
    A workaround is to make a unique material for every sprite, but this isn't scalable and may led to a performance impact.

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