Search Issue Tracker

By Design

Votes

1

Found in [Package]

12.0.0

Issue ID

1349065

Regression

No

[Shader Graph] Position Node uses World Space instead of Object Space when there is more than 1 instance in the scene

Package: Shader Graph

-

How to reproduce:
1. Open the attached project's Scene labeled "Test"
2. In the Scene View, inspect the square sprites
3. Note how they look
4. Disable/delete one of the sprites
5. Note that the appearance changed

Expected result: Position Node uses Object Space no matter how many instances of the Material there are in the Scene
Actual result: Position Node uses World Space when there's more than one instance of the Material in the Scene

Reproducible with: 7.7.1 (2019.4.29f1), 10.5.1 (2020.3.15f1), 11.0.0 (2021.1.16f1), 12.0.0 (2021.2.0b6, 2022.1.0a4)

  1. Resolution Note:

    This issue is a byproduct of batching sprites into one mesh - we lose the object coordinates. Dynamic batching is done automatically and can't be disabled.
    A workaround is to make a unique material for every sprite, but this isn't scalable and may led to a performance impact.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.