Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b5
Issue ID
876045
Regression
Yes
Setting RenderTexture to null when Post Processing Behaviour is enabled flips Game View vertically while RenderingPath = Forward
Steps to reproduce:
1. Download and open the attached project
2. Open Scene "test"
3. Enter Play Mode
Result: view is flipped vertically
Reproduced on 5.6.0a1, 5.6.0b1, 5.6.0b6
Not reproduced on 5.5.1p1
Notes:
-press 1 to change Rendering Path - issue dissapears
-press 2 to disable Post Processing Behaviour - issue dissapears
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
xdkSPG
May 16, 2017 10:20
This appears to work in 5.6.1f1
artofcode
May 15, 2017 16:29
This is still an issue in 2017.1.0b5