Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b5
Issue ID
876045
Regression
Yes
Setting RenderTexture to null when Post Processing Behaviour is enabled flips Game View vertically while RenderingPath = Forward
Steps to reproduce:
1. Download and open the attached project
2. Open Scene "test"
3. Enter Play Mode
Result: view is flipped vertically
Reproduced on 5.6.0a1, 5.6.0b1, 5.6.0b6
Not reproduced on 5.5.1p1
Notes:
-press 1 to change Rendering Path - issue dissapears
-press 2 to disable Post Processing Behaviour - issue dissapears
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
xdkSPG
May 16, 2017 10:20
This appears to work in 5.6.1f1
artofcode
May 15, 2017 16:29
This is still an issue in 2017.1.0b5