Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
800247
Regression
No
SetRenderTarget with 3D volume texture and 2D array texture can't set miplevel as render target
How to reproduce:
1. Open attached project
2. Open scene RT_3D_MIPMAP_SCENE.unity
3. Play the scene
- Note the sphere turns red
4. Modify the slider in the Game View
- Note how the Sphere does not change in colour and remains red
- The colours should be as follows: red for LOD 0, yellow for LOD 1, green for LOD 2, blue for LOD 3, purple for LOD 4
- Reproduced in Version 5.4.0b19 (57f24ff20089), Version 5.3.5f1 (960ebf59018a)
- Blocked from testing 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment