Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
800247
Regression
No
SetRenderTarget with 3D volume texture and 2D array texture can't set miplevel as render target
How to reproduce:
1. Open attached project
2. Open scene RT_3D_MIPMAP_SCENE.unity
3. Play the scene
- Note the sphere turns red
4. Modify the slider in the Game View
- Note how the Sphere does not change in colour and remains red
- The colours should be as follows: red for LOD 0, yellow for LOD 1, green for LOD 2, blue for LOD 3, purple for LOD 4
- Reproduced in Version 5.4.0b19 (57f24ff20089), Version 5.3.5f1 (960ebf59018a)
- Blocked from testing 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment