Search Issue Tracker
Fixed in 2020.2.X
Votes
4
Found in
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1226589
Regression
No
[SerializeReference] Array type is incorrect when it is serialized in a class that is serialized in another class
How to reproduce:
1. Open attached project "Case_1226589" and load SampleScene
2. Select the "TestObject" GameObject in the Hierarchy
3. Observe how variables of MonoClass Script are serialized in the Inspector
Expected result: variable "ThisIsFilledWithInts" is serialized as an array of "ArrayData" type
Actual result: variable "ThisIsFilledWithInts" is serialized as an array of "DataClass" type
Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Could not test with: 2017.4.38f1, 2018.4.19f1 ([SerializeReference] not available)
Note: MonoClass serializes a reference to DataClass which serializes a reference to an array of ArrayData. ArrayData only has a public int variable declared
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
yhso
Apr 28, 2021 03:56
I Have The Bug too.
[SerializeReference]
List<AAA> aaa;
.......
class AAA{}
class AAA1 : AAA
{
public BBB bbb;
}
class BBB
{
public List<int> ccc; //this will bug
}