Search Issue Tracker
Fixed in 2020.2.X
Votes
4
Found in
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1226589
Regression
No
[SerializeReference] Array type is incorrect when it is serialized in a class that is serialized in another class
How to reproduce:
1. Open attached project "Case_1226589" and load SampleScene
2. Select the "TestObject" GameObject in the Hierarchy
3. Observe how variables of MonoClass Script are serialized in the Inspector
Expected result: variable "ThisIsFilledWithInts" is serialized as an array of "ArrayData" type
Actual result: variable "ThisIsFilledWithInts" is serialized as an array of "DataClass" type
Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Could not test with: 2017.4.38f1, 2018.4.19f1 ([SerializeReference] not available)
Note: MonoClass serializes a reference to DataClass which serializes a reference to an array of ArrayData. ArrayData only has a public int variable declared
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
yhso
Apr 28, 2021 03:56
I Have The Bug too.
[SerializeReference]
List<AAA> aaa;
.......
class AAA{}
class AAA1 : AAA
{
public BBB bbb;
}
class BBB
{
public List<int> ccc; //this will bug
}