Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2020.1
2020.1.0a16
Issue ID
1204441
Regression
No
[Serialization] Blue highlight is missing when GameObjects are added in array of MonoBehaviours with SerializedReference objects
[Serialization] Blue highlight is missing when GameObjects are added in array of MonoBehaviours with SerializedReference objects. Refer the attached video
Steps to reproduce:
1) Open attached project
2) Open MaterialList Scene
3) Make a prefab of MaterialList
4) In Hierarchy, Select MaterialList > Add Cell1, Cell2
5) Assign Materials to them
Expected result: Newly added materials should be highlighted in blue so that the user knows the recent made changes
Actual result: Blue highlight is missing when GameObjects are added in array of MonoBehaviours with SerializedReference objects
Occurring on: 2020.1.0a17, 2020.1.0a16, 2019.3.0f3, 2019.3.0f2
Cannot test beyond 2019.3.0f2 due to the bug https://fogbugz.unity3d.com/f/cases/1196125/ which crashes on making a prefab
Environment: Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
Resolution Note (2020.1.X):
Code uses ObjectField overload that doesn't take a SerializedProperty as parameter; that's why blue margin and other Prefab handling isn't there.
Replace this line:
p.objectReferenceValue = EditorGUILayout.ObjectField(p.objectReferenceValue as Material, typeof(Material), false);
With this:
EditorGUILayout.ObjectField(p);
And it works. This is by design.