Search Issue Tracker
Fixed in Unity.Mathematics 0.0.12 - preview.20
Votes
0
Found in [Package]
0.0.12-preview.18
Issue ID
1091679
Regression
No
Selecting a Hybrid ECS game object in the scene results in the GameObject jittering in stead of rotating...
1. Download user's attached project "Samples.zip"
2. Open "RotationExample" scene, run the scene
3. See the difference between selecting TestRoatingCube and notice that the cube no longer rotates, when deselecting returns to the original rotating state
(See the result in the attached video below)
Expected result: When selecting a game object at runtime, the ECS system is should be able to properly process the rotation example and result in the game object rotating
Actual result: When selecting a game object at runtime, the ECS system is unable to properly process the rotation example and result in the game object jittering instead of rotating
Reproducible with: 2018.3.0b12
Not reproducible with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1
Couldn't reproduce due to errors: 2019.1.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment