Search Issue Tracker
Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
6000.0.18f1
Issue ID
UUM-79399
Regression
No
Select Preset Inspector header background changes size between "None" and "Create New Preset" with no change in content
Steps to reproduce:
- Open any project.
- Click on any item in Hierarchy to view in the inspector.
- Click on the Select Preset (looks like two sliders) icon between the (?) and the ⋮ on any component.
- On the Select Preset window, ensure the Inspector is toggled on.
- Click between 'None' and 'Create New...' options. Observe the Inspector.
Actual results: The header size changes between the two, even though no new/different information is displayed.
Expected results: No changes in the UI.
Reproducible with versions: 6000.0.18f1, 2023.2.20f1, 2023.1.20f1
Can’t test with versions: 2021.3.43f1, 2022.3.44f1 - UI is different.
Tested on (OS): Ubuntu 24.04, MacOS Sonoma 14.6.1
Notes:
- Did not regression test extensively as this seems to be new UI not available in older versions, and also a minor cosmetic issue.
Please contact ticket reporter if you require further testing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Small ui issue. We currently have no bandwidth for this.
Resolution Note (6000.0.X):
Small ui issue. We currently have no bandwidth for this.