Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.1.0a8
2021.1.0a10
Issue ID
1299600
Regression
Yes
[UIToolkit] Live reloading of some EditorWindow view doesn't get properly serialized/deserialized
On enabling 'UI Toolkit Live Reload' option in the 'Search asset store' window, NullReferenceException errors are thrown in console. Refer attached video and stack trace.
Steps to repro:
1. Create a new project
2. Window > Search > Asset Store
3. Right-click on Asset Store window > Enable 'UI Toolkit Live Reload' option
Actual Result:
Errors are thrown on enabling 'UI Toolkit Live Reload' in 'Search asset store' window
Expected Result:
On enabling 'UI Toolkit Live Reload' in 'Search asset store' window, it should work without throwing any errors in the console.
Occurring on:
2021.1.0a10, 2021.1.0a8
Working Fine:
2021.1.0a7
Note:
Quick Search is a Built-In Package in the Unity 2021.1.0a1
workaround: Disable the 'UI Toolkit Live Reload' option and reopen the 'Search asset store' window.
Environment:
Occurring on Windows 10 & macOS 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment