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Fixed in 1.0.0-preview.18



Found in [Package]


Issue ID




ScrollBar in Slider is not in the same position as mouse cursor when using UI Toolkit

Package: UI Toolkit


How to reproduce:
1. Open the attached project "UIT Bug"
2. Open the "SampleScene" Scene (Assets>Scenes>SampleScene)
3. Enter the Play Mode
4. Move the Music Loudness Slider
5. Move the Effects Loudness Slider

Expected result: Effects Loudness Slider is at the same position as the mouse cursor
Actual result: Effects Loudness Slider is not at the same position as the mouse cursor, it's more to the left side

Reproducible with: UI Toolkit 1.0.0-preview.15, 1.0.0-preview.16, 1.0.0-preview.17 (2020.3.18f1, 2021.1.20f1), UI Toolkit 1.0.0 (2021.2.0b10, 2022.1.0a7)
Could not test with: 2019.4.30f1, 1.0.0-preview.3 - 1.0.0-preview.14 (2020.3.18f1, 2021.1.20f1) (Errors: "Library/PackageCache/com.unity.ui@1.0.0-preview.14/Editor/Inspector/InspectorElement.cs(587,84): error CS1503: Argument 1: cannot convert from 'UnityEngine.GUILayoutUtility.LayoutCache' to 'int'")

-Same results in the Editor and in the Build

  1. Resolution Note (fix version 1.0.0-preview.18):

    Fixed in 1.0.0-preview.18
    Slider dragger-container height/width are now properly set when not showing the input field and setting align-items to something else than stretch

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