Search Issue Tracker
Fixed in 1.0.0-preview.18
Votes
0
Found in [Package]
1.0.0-preview.15
Issue ID
1362979
Regression
No
ScrollBar in Slider is not in the same position as mouse cursor when using UI Toolkit
How to reproduce:
1. Open the attached project "UIT Bug report.zip"
2. Open the "SampleScene" Scene (Assets>Scenes>SampleScene)
3. Enter the Play Mode
4. Move the Music Loudness Slider
5. Move the Effects Loudness Slider
Expected result: Effects Loudness Slider is at the same position as the mouse cursor
Actual result: Effects Loudness Slider is not at the same position as the mouse cursor, it's more to the left side
Reproducible with: UI Toolkit 1.0.0-preview.15, 1.0.0-preview.16, 1.0.0-preview.17 (2020.3.18f1, 2021.1.20f1), UI Toolkit 1.0.0 (2021.2.0b10, 2022.1.0a7)
Could not test with: 2019.4.30f1, 1.0.0-preview.3 - 1.0.0-preview.14 (2020.3.18f1, 2021.1.20f1) (Errors: "Library/PackageCache/com.unity.ui@1.0.0-preview.14/Editor/Inspector/InspectorElement.cs(587,84): error CS1503: Argument 1: cannot convert from 'UnityEngine.GUILayoutUtility.LayoutCache' to 'int'")
Notes:
-Same results in the Editor and in the Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Text input field doesn't disappear when pressing "Enter" on the keyboard connected to a device and HideMobileInput is disabled
- WebGL Player flickers and logs warnings when viewport is resized and "Linear" Color Space is used
- Rigidbody recalculates its center of mass when moving its child Trigger Collider
- Sprites with different indexes than indicated in Text field of Label Inspector are being rendered
- VFX rendering a sphere when using a custom mesh
Resolution Note (fix version 1.0.0-preview.18):
Fixed in 1.0.0-preview.18
Slider dragger-container height/width are now properly set when not showing the input field and setting align-items to something else than stretch