Search Issue Tracker
Won't Fix
Votes
6
Found in
5.3.5p2
Issue ID
806204
Regression
No
Script reference on Prefab in AssetBundle missing when adding/changing namespace to the script
Steps to reproduce:
1. Open attached project
2. Open "Demo" scene
3. Play in editor
-- AssetBundlemanager initializes prefab which prints "Start" in Console
4. Open Assets/Scripts/Test.cs
5. Change namespace to any other or just imply add new letter
6. Save script and play in editor
-- Notice warning in the console
Results: The referenced script "Test" is now missing.
Note: Rebuilding asset bundle doesn't work. Looks like namespace is being provided by Unity and that may be the cause.
Reproduced with: 5.3.5p3, 5.4.0b23, 5.2.4f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Ebrahim-MR
Jan 17, 2018 06:05
I had this problem and i realized that it's problem is with assets GUID
So I used re import all option right from root directory of unity project. and it worked.
I really hope that this solves your problem.
Mario_HG
Jun 23, 2016 12:15
The simulation mode has to be turned off.