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Won't Fix



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Issue ID




Script reference on Prefab in AssetBundle missing when adding/changing namespace to the script

Asset Bundles


Steps to reproduce:
1. Open attached project
2. Open "Demo" scene
3. Play in editor
-- AssetBundlemanager initializes prefab which prints "Start" in Console
4. Open Assets/Scripts/Test.cs
5. Change namespace to any other or just imply add new letter
6. Save script and play in editor
-- Notice warning in the console

Results: The referenced script "Test" is now missing.

Note: Rebuilding asset bundle doesn't work. Looks like namespace is being provided by Unity and that may be the cause.

Reproduced with: 5.3.5p3, 5.4.0b23, 5.2.4f1

Comments (2)

  1. 78fc6d06e7857bc77aaed5153eced745?d=mm


    Jan 17, 2018 06:05

    I had this problem and i realized that it's problem is with assets GUID
    So I used re import all option right from root directory of unity project. and it worked.
    I really hope that this solves your problem.

  2. Be4ec3ed3ee01114628028b0d9c2fa9b?d=mm


    Jun 23, 2016 12:15

    The simulation mode has to be turned off.

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