Search Issue Tracker
Fixed
Fixed in 6000.0.0b11
Votes
1
Found in
2023.3.0b10
6000.0.0b11
Issue ID
UUM-66193
Regression
Yes
Screen Space Ambient Occlusion effect disappears when the Scene gets saved
Reproduction steps:
1. Open the attached “RenderingLayerMaskBug.zip” project
2. Open the “AmbientOcclusionBug” Scene
3. Move any GameObject in the Scene
4. Save the Scene
5. Observe the Scene and Game view
Expected result: The Ambient occlusion effect is still visible
Actual result: The Ambient occlusion effect has disappeared
Reproducible with: 2023.3.0b8, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Ambient occlusion reappears when the Play mode is entered or SSAO parameters are changed
- Reproducible on a new URP project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment