Search Issue Tracker
Duplicate
Votes
1
Found in
2019.3.0a3
2019.3.0a5
Issue ID
1161198
Regression
Yes
SceneHierarchyWindow.OnGUI.mouseDrag activity increases when Hierarchy with a large number of objects is scrolled
How to reproduce:
1. Open the attached project("ProfilerTest)
2. Fully expand "GameObject" Gameobjects in the Hierarchy
3. In Profiler, press Profile Editor
4. Scroll the Hierarchy using the scrolling bar
Expected result: SceneHierarchyWindow.OnGUI.mouseDrag activity is around 5ms
Actual result: SceneHierarchyWindow.OnGUI.mouseDrag activity is around 40-60ms
Reproducible with: 2019.3.0a3, 2019.3.0a6
Not reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a2
Note:
- Reproducible only when the Hierarchy is scrolled using scrollbar - when scrolling with mouse scroll, the issue is not present.
-
Hazneliel
Aug 23, 2020 04:34
Also observed in 2020.1.3f1
-
Hazneliel
Aug 23, 2020 01:58
Im observing this issue on Unity 2019.4.8f1
-
Peter77
Jun 21, 2019 15:13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1158368