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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Scene View Navigation Delays

Scene/Game View


When moving around the scene view with WASD and mouse controls, the view will occasionally stop moving regardless of the current keyboard input.

Reproduction Steps:
1. Open any project or scene
2. In the Scene View hold down right mouse button to begin navigating
3. Without moving the mouse, alternate holding A and D to pan the camera
4. Occasionally the view will stop moving, usually when changing directions (see the attached GIF below)

Comments (30)

  1. codyraslin

    Jun 04, 2022 09:55

    Various brain units are recruited concurrently when a person perceives a complex item with multiple features. However, it is yet unknown which functionality is allocated to each particular unit. The goal of this work was to investigate brain representations of the scene-view anticipation during human execution of virtual three-dimensional (3D) navigation games in an MRI scanner.

  2. shubhamswaraj2021

    Aug 18, 2020 08:15

    good one <a href="">lyricsauto</a>

  3. Fonserbc

    Mar 15, 2020 14:15

    I know this is an old thread, but tt still happens for me. (2017.4.37f1)

    As mentioned above, activating "Animated Materials" in the scene view fixes the problem (because it constantly forces the scene view to redraw).

    It seems to be something related to Keyboard Input in the Scene view.
    As mentioned above, the mouse-move input is registered immediately and triggers a scene view redraw, but the keyboard seems to not register the WASD buttons as being continuously pressed for around the first second after you press a key.
    Longer presses of keys work fine.

  4. VVad

    Apr 17, 2019 11:36

    same here, toggling perspective from to ISO and back seems to temporary fix the issue

  5. Bzuco

    Oct 26, 2018 11:03

    Change persp. view to iso and back to persp. is working for me, no lags, thanks :) .

  6. lucianomanso

    Aug 12, 2018 00:17

    In my case, I simple changed the perspective view to iso, navigated a little, than change to perspective again.
    I hope it help you guys!!

  7. pjbaron

    Jul 31, 2018 23:17

    Can we find out *why* this was postponed? It is a major problem.

    2018.1.6f1 moving the camera in the editor with WASDEQ will *frequently* pause then jump a huge distance leaving the camera a long way below the ground or outside of the scene.

    i7, 16GB RAM, GTX1060 on a very simple project with no Editor extensions running... this is not a 'cpu power' problem.

    I have dual monitors (1920x1080) and vs2017 open.

    I'll try the ridiculous suggestions here:
    to see if any of them work for me but given the age of the early reports I am amazed there doesn't seem to be any action on this issue and no way of finding out if it is even being looked at.

  8. Nieb

    Jul 06, 2018 03:11

    Any word on this being fixed?

    Experiencing it with Unity 2018.1.6f1.

  9. lzinga

    Jun 10, 2018 03:08

    Still getting this, the workarounds don't work for me. Absolutely crazy unity thinks this is a back burner issue and that they think whatever work around is acceptable. Makes using the editor practically impossible.

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